Commands:
-1337(space)(space) (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ##
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
Downlod Disini
Credit: G_g

*Source Time Forum
GMC-STATION.BLOGSPOT.COM
 
 







 Ghost Form makes you unable to attack or be attacked, but you take 44% extra damage from spells. For 1500 price, i think Ghost Scepter is very situational. While you can evade enemy attack, the 44% extra damage from spell can be deadly. But still, it has its use.
Ghost Form makes you unable to attack or be attacked, but you take 44% extra damage from spells. For 1500 price, i think Ghost Scepter is very situational. While you can evade enemy attack, the 44% extra damage from spell can be deadly. But still, it has its use. This item definitely a must for a jungling melee hero. The 36% bonus damage to creeps for a damn cheap price of 250 is really neat. Too bad it's only gives 12% bonus to range heroes. The chop tree ability also handy and can make you jungling faster.
This item definitely a must for a jungling melee hero. The 36% bonus damage to creeps for a damn cheap price of 250 is really neat. Too bad it's only gives 12% bonus to range heroes. The chop tree ability also handy and can make you jungling faster. The most interesting items on Dota 6.60 in my opinions. This item is like Kellen's Dagger, it gives you ability to move 500 range on instant. It's really usefull on chasing and escaping. It also gives 10 int, 10 damage and 10 attack speed which pretty neat for 2200 gold. Although many people say that it will work great with Rupture,  the fact is, it's not work. When the ruptured enemies forced to move, it didn't give damages. Please note that Force do not cancel Town Portal or another channeling spells.
The most interesting items on Dota 6.60 in my opinions. This item is like Kellen's Dagger, it gives you ability to move 500 range on instant. It's really usefull on chasing and escaping. It also gives 10 int, 10 damage and 10 attack speed which pretty neat for 2200 gold. Although many people say that it will work great with Rupture,  the fact is, it's not work. When the ruptured enemies forced to move, it didn't give damages. Please note that Force do not cancel Town Portal or another channeling spells. A counter of AOE spell attack. This item can cast Barrier, which gives you and nearby allies 400 spell damage protection for 8 seconds. Multiple cast will override the previous cast. Great, now we can upgrade Hood of Defiance into another item ;)
A counter of AOE spell attack. This item can cast Barrier, which gives you and nearby allies 400 spell damage protection for 8 seconds. Multiple cast will override the previous cast. Great, now we can upgrade Hood of Defiance into another item ;) Magic Stick's upgrade. Gives you additional 5 charges and 3 attributes. Not much to say here.
Magic Stick's upgrade. Gives you additional 5 charges and 3 attributes. Not much to say here.

 Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.
Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has. Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.
Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own. Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.
Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly. The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.
The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.

 Use a hero that can switch their forms of attack(range/melee) like Syllabear/Troll/Terror Blade and you can have 2 quelling blades on your inventory. Quelling Blade gives +36% bonus damage to non-hero units for melee and 12% for ranged heroes. And you get both bonus 100%+36%+12% = 152% damage on creeps. How?
Use a hero that can switch their forms of attack(range/melee) like Syllabear/Troll/Terror Blade and you can have 2 quelling blades on your inventory. Quelling Blade gives +36% bonus damage to non-hero units for melee and 12% for ranged heroes. And you get both bonus 100%+36%+12% = 152% damage on creeps. How?